Showing posts with label D20. Show all posts
Showing posts with label D20. Show all posts

Tuesday, May 2, 2017

Tidying up and adding old files

Spent the morning tidying up the static pages for 5th edition, Fantasy AGE, Basic fantasy, and the Other Games, adding back links to some of the missing game materials that I've previously had around here.

One thing I have also had added a long time ago but never made a mention of (I think), was my attempt at bringing the Stargate setting to True20. To fix that, here is a link to the PDF. Enjoy.

Edit ---

I've also gone and added lot more old files that I once had on my website long ago. These files are OLD! Old enough for me to feel kinda guilty about how bad they look and read. But, at the time I was having a blast writing up all those things. Still wished I had that kind of enthusiasm and energy back then, would post more often here if I did.

I've added...

... four PDFs detailing my long-forgotten Aliens vs Predator project for Alternity; covering character backgrounds, the Colonial Marines, the Yaujta, and Xenomorphs.

... a PDF detailing set of guidelines to creating starship identification codes for Alternity's Star*Drive setting.

... two PDFs detailing an insectoid race called the Waspfolk. One for True20 and one for Alternity.

... a PDF with new True20 options for adept characters.

... two PDFs detailing two monsters for D20 fantasy. The pettrin, a large flightless bird (possibly a conversion from a Dark Sun creature?), and the spider demon (basically a re-branded xenomorph).

... two PDFs concerning the divine for True20. First is the Avatar template for divinely-empowered mortals, and second is the Deity template for true divine beings.

Wednesday, August 10, 2016

Fumble Points

Sometimes, Lady Luck doesn't smile on you during a game session. Roll after roll you continue to fail during the more important scenes.

The idea for Fumble Points came after watching a youtube video showcasing a certain player's remarkable "ability" to fail nearly every roll by a wide margin through two gaming sessions. It got me thinking how frustrating that would be during a session, sitting there and continually failing and not doing anything useful. So I had the idea for Fumble Points.

Fumble Points tries to help alleviate a player's string of bad luck with a mechanic that grants the player free re-rolls whenever they fail miserably. Now, I know this idea is nothing new, I've read/heard about similar mechanics in other games, but since I can't remember what those games are, I came up with my own rules.

Below, I have describe using Fumble Points for 5th Edition, D20-based games, and Fantasy AGE. But I think these rules can be used with nearly any roleplaying game that relies on dice rolls to resolve actions and doesn't already have a similar mechanic.

5th Edition Fumble Points

(1) Earning Fumble Points: Whenever a player rolls a 1 or 2 for an action and fails, they receive one Fumble Point.
(2) Spending Fumble Points: Spending a Fumble Point works like Inspiration.
(3) Success, Failure, and Fumble Points: If the action succeeds, the Fumble Die is spent as usual. However, if the action fails even by spending the Fumble Point, the Fumble Point is not spent.
(4) Limits on Fumble Points: A character can only have one Fumble Point at a time.

D20-based Fumble Points

(1) Earning Fumble Points: Whenever a player rolls a 1 or 2 for an action and fails, they receive one Fumble Point.
(2) Spending Fumble Points: Spending a Fumble Point allows the player to get a second roll for one action, choosing the better roll. Fumble Points can be used on ability checks, skill checks, saving throws, and attack rolls.
(3) Success, Failure, and Fumble Points: If the action succeeds, the Fumble Die is spent as usual. However, if the action fails even by spending the Fumble Point, the Fumble Point is not spent.
(4) Limits on Fumble Points: A character can only have one Fumble Point at a time.

Fantasy AGE Fumble Points

(1) Earning Fumble Points: Whenever a player rolls a 6 or less on an ability test and fails, they earn a Fumble Point.
(2) Spending Fumble Points: Spending a Fumble Point allows the player to re-roll all three dice on a single ability test, using the better result. Fumble Points can be used on ability tests, spellcasting tests, and attack rolls.
(3) Success, Failure, and Fumble Points: If the action succeeds, the Fumble Die is spent as usual. However, if the action fails even by spending the Fumble Point, the Fumble Point is not spent.
(4) Limits on Fumble Points: A character can only have one Fumble Point at a time.

Thursday, March 3, 2016

New Blog, Old Files

Here is a list of files that I linked to on the old blog, or at least as many as I could remember.


5TH EDITION FANTASY


Final Fantasy XIV Miqo'te, 5th edition
• .PNG file
• .JPG files: #1, #2, #3
• PDF

Santa Clause, 5th edition
• .PNG file
• .JPG files: #1, #2, #3
• PDF


D20 SYSTEM

• (PDF) Battle Sorcerer base class


SAVAGE WORLDS

• (PDF) Mad King Thorn from Guild Wars 2


TRUE20 ADVENTURE ROLEPLAYING

• (PDF) Brave Gaming! Character write-ups of characters from Disney-Pixar's Brave
• (PDF) Culinary Magic
• (PDF) Witch-Hunter heroic role