Showing posts with label Character class. Show all posts
Showing posts with label Character class. Show all posts

Monday, May 7, 2018

5th Edition - Witch Knights and Fel Sorcerers

I like 5th Edition Dungeons & Dragons, but I haven't done much in the way of writing more material for it, other than random characters as a means to learn the rules. So here is a fighter martial archetype and a sorcerous origin.

The Witch Knight: A Fighter Martial Archetype

This is essentially the eldritch fighter martial archetype re-worked to have the warlock's pact magic and invocations. While I like the concept of a fighter with some dark magic, I don't think this archetype really brings anything new that a multi-class fighter/warlock.

<< PDF >> (6.3 mb)
<< JPG >> (580 kb)

The Fel-borne: A Sorcerous Origin

The Fel-borne sorcerous origin gains their powers from a fiendish bloodline or possessing spirit. The idea originally came from the Mchawi wizard class and Barozi template from Atlas Games' Nyambe, a fantasy Africa setting for the D20 System.

<< PDF >> (2.9 mb)
<< JPG >> (723 kb)

Monday, January 29, 2018

Basic Fantasy - The Vestal


A few months ago, I was playing the game Darkest Dungeon while watching Matt Colville's YouTube video talking about playing in a West Marches-style game.

Now admittedly, I have not run/played in a West Marches-style game, but from my understanding, it seems like the Darkest Dungeon setting might mesh pretty well it. I mean, you have a town that as the heart of the setting, a roster of characters for players to choose from, several different dungeons to explore, and a continually influx of new adventurers to replace the fallen (which makes it easier to explain a new player's character showing up). All that with the ultimate goal of trying to get a high-level party to explore the final dungeon.

My idea was as follows:

  • Basic Fantasy for the game rules
  • Characters start at 3rd-level, top at 12th-level
  • Players weren't stuck playing a specific character, they could play any other in the town's roster
  • Each game session was self-contained; if the party didn't make it back to town before the session ended, they were considered "lost", but players could form another party in a later session to go look for survivors or retrieve the lost treasure
  • Rules for the unique elements of the Darkest Dungeon: light levels, stress, afflictions and virtues, building and managing the town, town events
  • Camp skill, with fifth edition-style rules for short and long rests
  • and the usual material covering new character classes, magic items, spells, monsters, etc.

Eventually I drifted away for various reason. Thinking back, I had written down quite a bit. Maybe one day I might go back to finish writing it all.

But with all that said, I'd thought I'd share something. So here is the Vestal, a sub-class of the Cleric. Now, this sub-class would certainly be more powerful than the regular cleric class of a standard Basic Fantasy game. But in a Darkest Dungeon game, where all the character types are sub-classes with their own unique abilities, not so much.

Saturday, July 9, 2016

AGE of Tamriel - Classless Characters

Today, I have another preview of my AGE of Tamriel project.

This time it is a set of rules that tries to emulate the free-form character development that the Elder Scrolls games are known for. These rules were not present in my previous AoT, I didn't have enough written down at the time to include it.

Now, these rules are not complete, but show the general idea I am shooting for. Here is the PDF link. And again, these rules are incomplete and subject to change, so keep that in mind when looking this over.

Those of you who frequent Roninarmy.com's Fantasy AGE forums should recognize influences of DiBastet's "Classless AGE" and DracoDruid's "Free-form Fantasy AGE" within these rules. Or it would have, if I remembered to of included DracoDruid's talents, but I was a bit hasty in getting this ready for another AoT preview.

Friday, July 8, 2016

5th Edition - The Witch Knight Fighter Archetype

Today I present a new fighter archetype for 5th Edition; the Witch Knight!

The idea for the archetype came from two places; from my previous mentioned D&D setting, and as an experiment to see if I could create a variant on the eldritch fighter that uses pact magic instead of traditional spellcasting.

The look of the document was made using the online editor at homebrewery.naturalcrit.com. I spent roughly six hours fiddling with the code while also catching up on the few episodes of Critical Role that I've missed. My earlier attempts at re-creating that 5th Edition style, as seen in my miqo'te and 5E santa write-ups, was a combination of GIMP and Open Office. Using the homebrewery editor was much, much faster and more enjoyable.

Overall I think it turned out okay, if from a rather unoriginal idea; it is basically the first seven levels of the warlock class, minus a few class abilities. So, I have no idea on how well it would play in-game or if it is well-balanced, but it was fun writing it.

You can find the homebrewery link here or download a PDF of it here.

Thursday, March 3, 2016

New Blog, Old Files

Here is a list of files that I linked to on the old blog, or at least as many as I could remember.


5TH EDITION FANTASY


Final Fantasy XIV Miqo'te, 5th edition
.PNG file
.JPG files: #1, #2, #3
PDF

Santa Clause, 5th edition
.PNG file
.JPG files: #1, #2, #3
PDF


D20 SYSTEM

• (PDF) Battle Sorcerer base class


SAVAGE WORLDS

• (PDF) Mad King Thorn from Guild Wars 2


TRUE20 ADVENTURE ROLEPLAYING

• (PDF) Brave Gaming! Character write-ups of characters from Disney-Pixar's Brave
• (PDF) Culinary Magic
• (PDF) Witch-Hunter heroic role