Thursday, April 13, 2017

Fantasy AGE - Final Fantasy XIV Miqo'te


( Image Source: http://sandracharlet.deviantart.com/art/FFXIV-Gally-329637161 )

Miqo'te

The Miqo'te are a humanoid race with feline characteristics that immigrated to Eorzea during the Age of Endless Frost, a time when the seas turned to ice and passage over them became possible. Since their arrival, the Miqo'te have diverged into two physically distinguishable groups: the diurnal Seekers of the Sun and the nocturnal Keepers of the Moon.
The miqo'te have diverged into two separate ethnicities: the Seekers of the Sun and the Keepers of the Moon. While the diurnal Seekers of the Sun worship Azeyma the Warden with their culture revolving around the sun, the nocturnal Keepers of the Moon prefer the shroud of night and offer their piety to Menphina the Lover.
Comparatively few in number, miqo'te maintain an insular mentality within their clans, tending to avoid contact with the other races. Many individuals lead isolated lifestyles, even when living in the more populous cities.
The Seekers are widely regarded as quickwitted and prone to action, and many bore easily. The Keepers are known for their reticent and brooding personalities, but are also respected and sometimes feared for their tenacity.
Their natural dexterity and quick wit makes them outstanding archers and pugilists.

Seeker of the Sun

The self-proclaimed Seekers of the Sun are the diurnal clan of the Miqo'te race. Their preference for the warm light of day pervades all aspects of their culture, as is apparent in their devout reverence for Azeyma, the Warden, goddess of the sun.
Though relatively few in Eorzea, a small number of them have been accepted into everyday life by the other races in the port city of Limsa Lominsa. Others are known to make their home in the region of the Sagolii Desert.

Playing a Seeker of the Sun

If you choose to play as a Seeker of the Sun, modify your character as follows:
• Add 1 to your Dexterity.
• Pick one of the following ability focuses: Dexterity (Acrobatics) or Perception (Hearing).
• Your Speed is 12 + Dexterity (minus armor penalty if applicable).
• You can speak Miqo'te and Common Tongue.
• Roll twice on the Seeker of the Sun Benefits table for additional benefits. Roll 2d6 and add together. If you get the same result twice, re-roll until you get something different.

SEEKER OF THE SUN BENEFIT TABLE
2d6 Roll   Benefit
------------------
   2       +1 Willpower
  3-4      Weapon Group: Bows*
   5       Focus: Perception (Seeing)
   6       Focus: Constitution (Running)
  7-8      +1 Perception
   9       Focus: Communication (Persuasion)
 10-11     Weapon Group: Spears*
  12       +1 Constitution
* If the class you choose provides this already, you can take the appropriate weapon focus instead.

Keeper of the Moon

The nocturnal among the Miqo'te have dubbed themselves the Keepers of the Moon. Shying from the garish light of day, they revel in the shroud of night, with most offering their piety to Menphina, the Lover, goddess of the moon. The Keepers of the Moon have a custom of applying war paint to their faces, as it is believed the vivid colors grant lunar powers.
Their tradition of hunting in the thick woodlands of the Black Shroud have for years thrown them into conflict with the forestfolk of Gridania, who condemn them as poachers. Of late, however, many Keepers of the Moon have found some small peace with the Gridanians, and taken to living within the city.

Playing a Keeper of the Moon

If you choose to play as a Keeper of the Moon, modify your character as follows:
• Add 1 to your Perception.
• Pick one of the following ability focuses: Dexterity (Acrobatics) or Perception (Hearing).
Dark Sight 20 yards
• Your Speed is 10 + Dexterity (minus armor penalty if applicable).
• You can speak Miqo'te and Common Tongue.
• Roll twice on the Keeper of the Moon Benefits table for additional benefits. Roll 2d6 and add together. If you get the same result twice, re-roll until you get something different.

KEEPER OFF THE MOON BENEFIT TABLE
2d6 Roll   Benefit
------------------
   2       +1 Willpower
  3-4      Weapon Group: Bows*
   5       Focus: Perception (Tracking)
   6       Focus: Dexterity (Stealth)
  7-8      +1 Dexterity
   9       Focus: Intelligence (Natural lore)
 10-11     Weapon Group: Light blades*
  12       +1 Constitution
* If the class you choose provides this already, you can take the appropriate weapon focus instead.

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